P+ - Giga Bowser - Subaction - Win3

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 |

Stats

IASA: None
Subaction Index: 0x1c8

Scripts

Main

    GFX

    1. loop 9 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      2. SyncWait(10.0)

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect1(6627)
    3. SyncWait(5.0)
    4. SoundEffect1(6628)
    5. SyncWait(5.0)
    6. SoundEffect1(6629)
    7. SyncWait(5.0)
    8. SoundEffect1(6630)
    9. SyncWait(5.0)
    10. SoundEffect1(6631)
    11. SyncWait(5.0)
    12. SoundEffect1(6631)
    13. SyncWait(5.0)
    14. SoundEffect1(6630)
    15. SyncWait(5.0)
    16. SoundEffect1(6630)
    17. SyncWait(5.0)
    18. SoundEffect1(6629)
    19. SyncWait(5.0)
    20. SoundEffect1(6629)
    21. SyncWait(5.0)
    22. SoundEffect1(6628)
    23. SyncWait(5.0)
    24. SoundEffect1(6628)
    25. SyncWait(5.0)
    26. SoundEffect1(6628)
    27. SyncWait(10.0)
    28. SoundEffect1(6701)
    29. SyncWait(5.0)
    30. SoundEffect1(6699)

    Other

    1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
    2. AsyncWait(76.0)
    3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }